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⸸ Leave The Door Open MOD by Misukisu [ Virtual Artisan ] ⸸ Resurrected Link ⸸
⚠️ Patches Version 1.31 - 1.34
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🚑 Ambulances In Video Games - Part 11 🚑


Unplayable 2014 Fiat Ducato ambulance in Euro Truck Simulator 2 (2012)
Part of Patch 1.31 update, only seen in cities or road events.


Unplayable 2015 Ford Transit ambulance in Euro Truck Simulator 2 (2012)
Only seen if you have the DLC Road to the Black Sea installed.
It's a Turkish ambulance


Unplayable 2017 Volkswagen Crafter ambulance in Euro Truck Simulator 2 (2012)
Part of Patch 1.31 update, only seen in cities or road events.
It's a German ambulance

Unplayable 1977 Ford Transit ambulance in F1 2013 (2013)

Unplayable Iveco Daily ambulance in F1 2013 (2013)

Unplayable Ford F-Series ambulance in F1 2017 (2017)

Unplayable made for game medic car in F1 2017 (2017)


Unplayable Renault Trafic ambulance in F1 2017 (2017)


Unplayable Ford F-Series ambulance in F1 2018 (2018)

Unplayable 2003 Renault Master ambulance in F1 2019 (2019)

Unplayable 1997 Ford Econoline Ambulance in Forza Motorsport 6: Apex (2016)

Unplayable Mercedes-Benz Sprinter ambulance in Forza Motorsport 6: Apex (2016)

Unplayable Ford Econoline Ambulance in Forza Motorsport 7 (2017)

Unplayable 2010 Ford E-350 in Front Mission Evolved (2010)

Playable Ford Transit ambulance in Gangs of New York (2011)


Unlockable Ford F-Series ambulance in Gangstar: New Orleans (2017)


Unplayable 2007 Chevrolet Avalanche in Giant Machines 2017 (2016)


Drivable 1996 Chevrolet Express ambulance in Grand Theft Auto V (2013)

Unplayable Ford F-Series ambulance in GRID 2 (2013)

Unplayable Iveco Daily ambulance in GRID 2 (2013)
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Final Fantasy 16 Update 1.31 Adds Quick Complete Sidequest Function, Lowers Time Before Re-Petting, and More https://www.ign.com/articles/final-fantasy-16-update-131-adds-quick-complete-sidequest-function-lowers-time-before-re-petting-and-more
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Cyberpunk 2077 PC version 2.02 vs 2.1 | patch 2.02 vs 2.1
Cyberpunk 2077 (2020) patch 2.02 vs 2.1 | version 2.02 vs 2.1
⏩ PC version 2.01 vs 2.02 - https://youtu.be/YOpekuykQlA ⏩ PC version 2.0 vs 2.01 - https://youtu.be/YA4dDGk-yfQ ⏩ PC version 1.63 vs 2.0 - https://youtu.be/yreXBwufWkk ⏩ PC version 1.61 vs 1.63 - https://youtu.be/miAwdvVNWYg ⏩ PC version 1.6 vs 1.61 - https://youtu.be/ruxBtKrtax8 ⏩ PC version 1.03 vs 1.31 vs 1.52 vs 1.6 - https://youtu.be/9_PR_Bv_EP4 ⏩ PC version 1.03 vs 1.23 vs 1.3 vs 1.5 - https://youtu.be/yZUOO4ax2SM ⏩ PC version 1.03 vs 1.11 vs 1.23 vs 1.3 - https://youtu.be/VoS3KYuvIrg ⏩ PC version 1.03 vs 1.11 vs 1.22 vs 1.23 - https://youtu.be/Pm11e25rwtM ⏩ PC version 1.03 vs 1.06 vs 1.11 vs 1.22 - https://youtu.be/0QkLhGfPx0I ⏩ PC version 1.03 vs 1.06 vs 1.11 - https://youtu.be/OAkPoGWR-Ek ⏩ PC version 1.03 vs 1.06 - https://youtu.be/T-doBgb_mf8
👇👇👇 Look at what bonuses I offer to sponsors: https://www.youtube.com/channel/UCO346ZpBN8jnD0fsqgF2stA/join Voluntary donations for the channel: https://www.youtube.com/c/NeochannelNeochannel/about
Timecode: 00:00 system configuration 00:15 Benchmark 2.02 vs 2.1 (Ultra) 4K 02:55 Benchmark Results (Ultra) 03:05 Benchmark 2.02 vs 2.1 (Low) 05:45 Benchmark Results (Low) 06:00 Gameplay (v 2.02) RTX - ON 10:30 Gameplay (v 2.02) GTX 1050Ti - Low
System configuration: CPU: Intel Core i9 9900k (4.7 GHz) MOTHERBOARD: GigaByte Z390 AORUS Pro (rev 1.0) RAM: DDR4 Crucial Ballistix Sport (4x8 Gb), 3600 MHz GPU: GeForce RTX 3080 Ti 12Gb (GDDR-6x) Palit GamingPro SSD: NVMe GigaByte (GP-GM301TB-G) - 1 Tb (Games & SWAP files) Cooler: Cougar Aqua 240 RGB (rad 120x240 mm) Power: Super Flower Leadex Platinum White - 1200W Case: Deepcool Tesseract
I apologize in advance for the quality, youtube reduces the quality in some places.
____ #Cyberpunk2077 #Version2_02 #Version2_1 #patch2_02 #patch2_1 #rtx3080ti #i99900k #DirectX12 #intel #corei9 #i99900kf #benchmar #Cyberpunk #2077 #cdprojektred
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Capturing the ambience of Warcraft 3′s Maps

Warcraft III's deeply-realized fantasy universe offers players an endless variety of virtual lands to explore. Its ambient sound design would undergo a couple of revisions over the years, culminating in all-new tracks for the Reforged remaster. This guide will focus on capturing the final update to classic WC3, v1.26.
Understanding WC3's evolving ambiences
As mentioned, different versions and releases of WC3 implement ambient sounds differently. Early releases (1.26a and below) use MIDI sequences with a custom DLS soundfont to render their soundscapes. From 1.27 to 1.31, WC3 uses simple streams loosely based on the original MIDIs. And from 1.32 onward, these streams were recreated completely to fit Reforged.
From MIDI to streams
The transition from MIDI to stream wasn't smooth for Blizzard. From 1.27 to 1.30, ambience was disabled as the team migrated WC3's sound engine to FMOD (to quote the patch notes, "Disabled ambient sound while a MIDI issue is being resolved"). The MIDIs still exist in the game files of these versions but aren't played in-game.
By abandoning MIDI, the new development team was able to standardize on FMOD and better support Mac clients. It's a minor shame, as those earlier versions' support for MIDI lead to some fun modding possibilities.
The pre-baked WAVs of "modern" often sound qualitatively different than the "classic" MIDI. It's unclear if these differences are intended or simply the result of inaccurate MIDI rendering.
Across modern versions (1.30.4 to 1.36.0), I noticed that the audio team also shifted from the crossfading used by the "classic" MIDIs to simple loops.
From streams to Reforged
Users who purchase Reforged they will gain access to a remastered set of ambient streams which are again qualitatively different from anything that came before. You can still listen to these even if you don't own Reforged - just use CascView v2.4 to open the "HD" archives found starting in version 1.32.
Reforged curiosities
Reforged exclusively has ambient for a "dungeoncave" tileset. Its World Editor's sound editor window lists three LorderonSummerDay assets for some reason.
Rendering MIDI sequences
First, let's export the MIDI sequences and DLS sound fonts. We'll need an MPQ editor like Ladiks MPQ Editor v3.5, as World Editor's sound editor only handles WAV assets.
Best MIDI renderer: Miles Sound Tools
Miles Sound Tools includes an application which can play back a MIDI/DLS pair with seemingly perfect accuracy. This makes sense, as WC3 is built on Miles technology (according to the choices in the game's sound options menu).
However Miles Sound Player cannot direct the results to a WAV file, so we'll need to record its output in real-time. I found the results to be a little quiet, so you may want to boost your recordings.
Next-best renderer: FL Studio

FL Studio's Fruity LSD effect can render MIDI/DLS pairs to a WAV files. Open your MIDI file first, making sure to select MIDI Out with Fruity LSD. Most tracks can be rendered at 100% volume without any artifacts. For some reason, I sometimes found incorrect export results unless I played the MIDI in FL Studio at least once - so I recommend clicking play first.
However, Fruity LSD incorrectly renders situations where a note is repeated during the first note's decay. Rather than let the first note finish fading, it immediately stops it in favor of the second note's attack. This can be heard, for example, in the overlapping wind sounds late into Barrens Day. I tried disabling Cut itself and Cut playing notes for the relevant channels, but it didn't help. I also verified that Polyphony was set to unlimited inside misc channel settings and experimented with Mono and Slide settings.
Manually placing the overlapping notes on separate channels solved it. Create a new MIDI output channel, copy-paste from the channel with overlapping notes, manually copy the volume and panning settings for the channel, assign the correct melodic patch from the DLS, and edit the notes in Piano Roll.
Runner-up: Winamp
Winamp also offers paired MIDI/DLS playback, and can render results directly to WAV files though its Disk Writer output plugin. However, you'll need an older version of the program, as recent ones contain a bug that prevents specifying a DLS file.
Specify the DirectSound (with output) in the MIDI plugin settings in order to support rendering to WAV. Set the sample rate to 44.1kHz for good measure.
Finally, disable all options related to missing instruments. These are good defaults when playing back music, but in our case we strictly want to employ the samples in our DLS font. Otherwise, you'll get random snare drum hits during tracks e.g. Barrens night.
I noticed, however, that even with these settings I still heard random instruments in certain tracks, like Northrend night.
Other options: Foobar2000 and XMPlay
You can add MIDI support to each of these players via the plugins linked above. However, these only support SF2 fonts, so we'll need to convert our DLS using a tool like Awave, Viena, or Extreme Sample Converter. Both plugins expect your MIDI and SF2 files to share a name in order to pair them.
I tried a few combinations of these DLS -> SF2 tools and audio plugins, but I still ended up with errors such as imperfect sample looping in the more challenging sequences e.g. DalaranRuinsNight.
VLC also claims to support MIDI/DLS pairs, configured under FluidSynth in advanced settings. However this crashed when I tried to play WC3's assets.
Recording sound in-game
You can modify MIDISounds.slk (AmbienceSounds.slk controls doodad sounds) to adjust the volume of ambience playback. Just open the file in a text editor and change all volume values to at least K100.
I'm not sure whether there is a maximum value is, or what scale this setting uses (logarithmic?). WC3 seemingly has some built-in protection against clipping s.t. maxing out this value can result in some of the louder samples (e.g. Black Citadel) not being played.
I recommend modifying War3x.mpq's MIDISounds.slk in-place rather than adding an edited MIDISounds.slk to War3Patch.mpq.
WC3's MIDIs engine seems to apply a (low-pass?) filter that's apparently common among MIDI players. Miles has this filter as an option, while Foobar/XMPlay/Winamp seemingly apply it by default. To my ears, WC3 doesn't apply reverb or chorus to its MIDI renders.
Capturing footage
For footage, we can capture the game in an open World Editor window. This tool features correct FoV even in older versions - compared to the main game client which didn't implement widescreen FoVs until v1.28. Be sure to use World Editor v1.31 or below - otherwise your renders will include Reforged graphical changes.
Speaking of graphics, be sure to open WC3 and max out your settings before recording in WE. Toggle View Entire Map to get rid of the viewer's aggressive culling. You'll also want to hide Info display from View settings. If you like, you can lock time of day from scenario settings.

While in World Editor, press Ctrl + right-click and drag to tilt the camera. Right-click and drag to pan. Press shift + right-click and drag to finely adjust zoom, or scroll the mouse wheel to coarsely zoom. Be sure to resizes all editor windows to their minimal size - you should be able to get at least a 1600x900 crop out of a 1080p recording.
World Editor alternatives
HiveWE is a fan-made WC3 editor with a different HUD and feature set. However, unlike the stock World Editor its graphics don't match what players would see in-game: for example, unit animations don't run.
Perhaps we could capture full-screen renders using Warsmash. The creator has demonstrations of alternate HUD layouts on his YouTube channel. I trust this project's rendering solution to be very accurate as it is built atop the best-available community projects for terrain and unit rendering. However, I couldn't get Warsmash running for myself due to an error loading BLPs.
It may be possible to mod away the UI using the vanilla game engine and competent JASS scripting. I'm not sure whether the game world would be rendered underneath the UI areas however.
Managing multiple WC3 installs
WC3 isn't designed to handle multiple installations on the same machine. The different versions will all attempt to read/write to common Windows registry entries, resulting in conflicts. We can try fixing this incoherence by re-installing the game, or by simply deleting registry entries e.g. HKEY_CURRENT_USER\SOFTWARE\Blizzard Entertainment\WorldEdit.
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ALEXD Double Earnings v1.1 ALEXD Double Earnings 1.1 Follow me: click_here This mod requires ETS2 patch 1.31;1.32; 1.33.x 1.34.x Updated to version 1.34.x Double Earnings for Jobs(if you like to make money easier). Credits: ALEXD DOWNLOAD
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Cyberpunk 2077: la patch 1.31 migliora le prestazioni su PS4 e PS5
#Cyberpunk 2077: la patch 1.31 migliora le prestazioni su PS4 e PS5
Come forse saprai, CD Projekt continua in qualche modo a offrire aggiornamenti regolari per migliorare l’esperienza su tutti i media che ospitano Cyberpunk 2077 . Il titolo è ancora tutt’altro che esemplare, ma a poco a poco lo studio polacco sta sistemando le cose, addirittura qualificando lo stato di Cyberpunk 2077 come soddisfacente al momento. Alcune settimane fa, il gioco ha ricevuto…

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Patch 1.31 for Cyberpunk 2077 is now available on PC, consoles, and Stadia. You can find the list of changes on our website.
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CP77 Datamine Masterpost
DISCLAIMER: All of this is LEGAL, I’m working with the retail files, meaning the files actually used by the game, latest patch, 1.31! All of this is available with the extracting tools.
SO I decided to go and dig in the files to find some interesting things! And I DID find some cool shit, I’ll keep this post updated as I find more stuff
I’ll probably focus on Nomad centered quests, I’ll include everything that I find interesting, or that differ from the version we currently have
All of the text is copy/pasted directly from the .scenes files V is reffered as “SHE” in the majority of the text, this does NOT make it the canon V, it’s simply the pronoun they choose to use in intern
Little personal note - I’m having lots of fun getting my hands into this, and I thought I’d share it properly with yall! As those “alternatives” didn’t make it into the final game, do not let them badly influence your own canon (as in, don’t let any of that information bring you down or sap your fun!) tho I think there is a LOT of interesting informations in there that could enrich the lore behind loved characters 🤲
🟨 List of quests explored so far -
NOMAD Origin
Ghost Town
Life during Wartime
Riders of the Storm
I’ll fly away
With a little help from my Friends + Queen of the Highway
NOMAD Origin
Garage -
V starts to work on the engine... [A beautiful, if not a bit chokey roar fills the room.]
The mechanic is impressed. Comments on Nomad ingenuity. Asks from which family V is from.
Mechanic introduces V, they chat.
V asks for one thing though - would the sheriff mind if V access their old transmitter tower? Sheriff says that since the thing is busted the man sees no harm in that.
Tower -
Fixer welcomes V, he haven’t heard from her in a while, he tought V is still in the Midwest.
V says she needs a favor. She’s out of cash and fuel. Asks fixer if he could through a job her way.
Dakota finds something - a solo from the city issued a job offer. Offer lacks details, so there were not many people jumping on it. Dakota says yeah, she does. Big time. See you around.
Meeting Jackie -
Man introduces himself as Jackie. He’s glad that the fixer finally managed to get a guide for him. He was getting tired of waiting.
Jackie is sketchy on the details. Says that he was supposed to pick up cargo out here left by a supplier from South California, and transport it to Night City with help from a smuggler.
Jackie points at the crates. Tells V to grab one. The cargo. V asks about the Arasaka logos on the crates. Are they smuggling weapons?
[V grabs the box] Says that Jackie should put those crates on a transport rack on V's car.] [Jackie puts down the crates on top of a rack on the roof of the car] Ugh. What a fat-ass. [V puts down the crate right next to the ones left by Jackie] [Covers crates with a shiny, metallic cover]
Drive to Border -
Jackie and V talk on the way to the border. Typical smalltalk, from which V gets a feeling that Jackie is a decent guy. Although Jackie might be a bit too cocky, and like to bite more than he can chew.
Hideout Garage -
V says this is no Arasaka merchandise she ever saw. She hopes Jackie has a damn good explanation for this. V asks what kind of bullshit is this? Did Jackie try to fucke her over?!
Jackie sighs, he says he knows someone in the city that might be willing to buy this thing. He starts packing the animal into a backpack.
Ghost Town
Meeting Mitch and Scorpion -
[Mitch raises his hand, Scorpio nod in greeting.]
Panam wanted to leave in a hurry, leaving everything behind. Nomads despise V. Panam is met with cold and disdain.
Some girl is smiling, she is happy to see Panam again. A girl looks at Panam with contempt.
Car Drive -
Scorpion piloted. Mitch ran security. Scorpion flew. Mitch secured transports. Scorpion was flying. Mitch secured the shipments.
Panam’s Thornton -
[We can see Panam physically connect to tons of things in the car.] [We see her getting one with a car, being complete again and taking the power back]
Shiv’s Tunnel -
Calls Rogue to brag.
Shows her the dead Trey to nag her, telling her that she won and that Rogue won't get her commission. Doesn't take the bait. Says that she's glad Panam got her car back and that, anyway, Raffen Shivs paid her in advance.
Driving to meeting -
Explains to Panam exactly what they need to do in q104. [The plan will take form and be explain in the bar at the Roadhouse - in q103_15_roadhouse_bar.]
Meeting 6th Streets -
Greets the Maelstromers. Asks Panam if she's got the goods.
Panam passes the package to one of the non-leaders of the gang. The gang member opens the package to analyze the contents. There is tension, maybe silence. We don't know what is going to happen.
[This is a shipment of drugs. Not narcotics, but regular, big-pharma medicine, smuggled in from the east and distributed by Maelstrom in the city with enormous profit.]
Sunset Motel -
[Sits down and orders a couple of cold beers.] [Bartender grabs two pint glasses and pours beer. Need dialogue here to fill up the time it takes for bartender to pour drinks and bring them back]
Cheers. Lemme know if you need anything else. Accept (suggest sex). Maybe we get just one room? Accept (don't suggest sex).
Life during Wartime
AV Chasing -
We can hear Nomads talking through the radio about the crashin AV. They will try to loot it.
Panam calls to them on holocall, trying to stop them as they have no chance with Zetatech.
One nomad dosen't listen to Panam saying she's not the one who gives orders and they can take care of themselves. Other one agrees to help stop ground attack on AV.
3 Dots coming in from 1 o'clock. Must be the Orbital air drones that zetatech called in.
AV Crash -
A moment later we can hear Mitch talking on the radio, on nomad's channel that he is almost there and will check what's up with Aldocados group at the AV crashsite
Panam curses, telling that Mitch is stupid replying on the radio, because Zetatech could be listening.
Panam explain's who is Mitch, telling us that he's a good kid, young and not experienced enough, so she's worried about him as the other's can take care of themselves.
Panam says theres the AV, but she can't clearly see aldecados. We should send out a drone to scope the place out. See if we can spot the Aldecados or Mitch.
Panam says we scanned the Zetatech guys.
We can see Mitch being dragged into the AV by Zetatech.
The Turret is down and Panam drives into the crash site, killing the remaining Kang Tao drones and operators with the car. PIERDOLCIE SI FUUUCK YYOU AAAAALLLL!
Hostage Mitch -
The Kang Tao pilot (a young, scared woman) is holding Mitch hostage. Step back! She is yelling to us to GET BACK or she will not hesitate to shoot the hostage.
Everyone is very emotional - the Pilot is scared and alone, Panam and Mitch are wounded and angry they lost their friends.
The pilot doesn't believe V, she takes offense that V thinks she can talk her down. She tells V to back off and close the AV door, there will be no negotiations.
Panam, you remember the cowboy, don't you? The pilot tells him to shut up, hits him. Panam reacts, everything starts to escalate too much.
Thanks for savin' my ass, V. I'm far from being ok.
[ Panam look upset after what she saw, she's processing it for a moment ]
It's my fault... they didn't know that we are plannig to do, my relations with clan are complicated right now... I've lied to you.
The hostage crisis resolved, we talk to Mitch about what happened here and where is Haru Kasai.
Panam talks to Mitch, asking him if he is fine. Mitch is indeed fine. It's just a flesh wound. Panam expresses her happines about Mitch being fine However she is sad that Scorpion didn't make it.
Mitch says they left - he overheard the Kang Tao saying that their comms got fried by the EMP blast. Took him with 'em. In our cars. Stranded, with no way to call for emergency extraction, they put Haru into one of the Aldecaldo vehicles and rode off south in search of any usable communications setup.
This is an important moment where Panam decides to go beyond the contract and just help V because she feels like she owes her. This is no longer a business relationship.
Eventually Mitch convinces her he doesn’ t need a babysitter.
I should have seen that Scorpion would want to-- Argh
Following Tracks -
This is the car that was losing oil. It finally broke down as Panam predicted. You were right. Nomads' car did die. Panam notices they were attempting to fix it, but Panam can recognize a dead engine when she sees one. It's beyond any field repair, welded firmly into a deadlock.
Looks like Zetatech has secured the area, Haru is probably inside.
Aldecaldos Arrive -
Panam is happy to see V in one piece Panam is happy that V has Haru. V should put him on her bike. Panam will lead V to the bike.
While we talk, Saul and Mitch have emerged from the nomads cleaning up the gas-station-turned-battlefied, and are approaching us.
Mitch gives a warm greeting to both Panam and V. Saul gives us a much colder one.
They talk for a moment. The situation is tense - clearly, the conflict between Saul and Panam is still unresolved.
Saul gives his thanks to V for helping his people, even though it is V's indirect fault that some of the nomads died.
V says she knows some old friends of Haru that would love to meet him. This can mean both Takemura and Hanako, it's kept vague.
Panam refuses his offer to rejoin the clan (this is, however, the tipping point form which she starts to rethink her decision to leave).
Panam was too proud to thank Mitch for the assist, so once he leaves she thanks Mitch instead.
Riders of the Storm
Preparation at the camp -
You will pull Saul out, and the three of us will ride away at top speed. All clear now?
We're in the ass, honey.
As we saw him, Saul was in poor condition. If he's still alive, you'll need it.
Ingalls Farm -
Panam and Saul arguing, lot of blah blah blah
I’ll Fly Away
Camp -
A group of nomads is gathered in front of the burned bodies of the nomads. Most bodies have already been burned - makes no sense to have stationary graves for people who spend the better part of their lives on the move. This is the aftermath of their funeral, the fires are slowly dying out. The deceased's possessions have been thrown on a heap, left to be redistributed among the clan. A man is looking at some items on the deceased nomads possessions. There are weapons, car parts, supplies, etc. ammassed here. The man is looking for a specific car part, but he can't find it. A child is playing with a toy found on the item pile of the decesead nomads. A second child comments. A fat man reminisces the person this toy used to belong to.
V greets Mitch. Mitch greets V.
Look, don't take this the wrong way, but... That's for the family. All of it. You're not family, it's not yours to take.
Mitch says they're saying goodbye to the nomads who died in q104.
Mitch denies. These are all the other nomads. There are special plans for Scorpion.
After a moment's hesitation, he asks V to help him with something. It's a spur of the moment decision.
If V refuses he'll eventually ask someone else off-screen and the quest will be gone.
Mitch says the yellow one is Scorpion's car. The other one is his. Well, technically they're both his now.
He asks V to ride with him: he will drive Scorpion's car, but needs someone to take his old one and follow.
V asks Mitch what is his plan. Mitch says it's about Scorpion's last will.
V asks why we need two cars, to which he simply replies they'll need something to come back in.
Mitch walks V to Scorpion's car. He owns it now. V comments on Scorpion's car. It's one hell of a ride. Mitch sadly admits that yeah, yeah it is.
Ride to the cliff -
During the ride, V can attempt some conversation on the CB, but Mitch is not in the mood.
Johnny is V's only company. We might have some chats with him. V and Johnny chat about Mitch and Scorpion.
Mitch calls V on the CB. V and Mitch exchange some more lines if necessary.
Mitch says we're driving to the broken bridge behind the protein farms.
Mitch asks V where she is driving with Scorpion's car? V and Johnny chat while following Mitch.
Cliff -
Mitch dismounts from his vehicle and moves to the trunk. Goddamn, stuck again... C'mere, help me out. Press there, a little to the left... Yep, that's it.
Mitch opens it. Scorpion's body is inside.
Mitch explains that Scorpion used to say he wanted a vikings death.
Now we'll give him a fitting burial. Now we'll give him a flaming burial.
Mitch tells to put it in the passenger's seat. V has put the canister on the seat. Notices Mitch has already put Scorpion's corpse on the driver's seat.
Mitch comments. He asks V to come over. Understanding Mitch's intentions, V comments that she thought the nomads valued their equipment.
Mitch replies they do, but they value family more. Things are just things, they don't matter in the end.
Yes, Saul knows, they talked it through. Besides, it doesn't work like that. He may be the leader, but he doesn't have a say in this... You know what? Don't worry about it, it's family stuff.
Soon, Scorpion will turn to ash, and he'll be free to wander the world for eternity.
Mitch hands V a drink on the cliff overlooking the crash site. V takes the figurine and asks Mitch what is this. Mitch says he'll stay here for a while, so V can go back to her life.
With a little help from my Friends Queen of the Highway
Preparation at the camp -
A group of nomads is gathering around their vehicles, packing their belongings. They do not understand why Saul is keeping them here, after the botched deal the clan had to suffer. They believe they should move on. Another nomad is pleading them to stay.
Mitch banters with Panam while they walk towards their vehicle.
Saul tells V where to find the car and thanks her again.
Panam is outraged. She calls V to tell her she betrayed her trust and told Saul about their plan. He aborted the plan and told everyone she is reckless and tried to supplant him as the leader. Panam says it's not for V to decide, it's family matters and V is definitely not part of it. Panam retorts that Saul is an old man who's gonna be the doom of the clan, while V is a backstabbing traitor. Panam says to V to fuck off and die.
Locomotive -
(To Cassidy) [SOLO] Get a grip. Happy to join you in your quest.
I planned to poke a little, explore you, and then retreat before it was my turn to reveal myself.
"Thanks to you I found a real friend, you stupid bitch.”
Camping -
Scorpion would like it. Scorpion would be proud.
Ambush -
Mitch has hotwired his truck to run. The nomads celebrate that they are in the clear! Bob honks the trucks horn in celebration.
We arrive to the nomad camp. Nomads gather around us. Saul is coming. He doesn't look happy!
The Militech soldier reports to base that they are under attack! Militech soldier says to open fire on the nomads! Soldier's respond to the orders!
Panam encourages everyone to shoot at the security. The nomads need no encouragement.
The Veterans, Mitch and Panam comment on the success of the heist. V can also take part in the banter.
Panzer Scene -
Someone tried to have sex in Basilisk someday? Anyone ever try gettin' it on in a Basilisk?
Probably so. Ask Carol or Cassidy. Most likely. You should ask Carol or Cassidy.
New Camp -
V asks where she is. Panam explains that when V blacked out, the nomads packed up camp and moved to a new location.
They just took V with them. They took care of her as one of their own. V says she's feeling better. Panam is not sure about this, but won't be stopping V.
Bob and Teddy notice V is back up. Panam and V walk and talk about where we are.
Panam greets Saul and Mitch. Mitch exits V's car. He drove it back here. Saul says hi and asks how she's feeling.
V notices the nomads moved out quickly outta there. They've had a whole life of practice.
V says she's feeling much better, thanks for the help. V thanks Mitch for taking car of her ride.
Thanks, I'll stick around for a bit. Got your back, baby.
Saul shakes V's hand and tells V that if she needs help, the nomads are here for her. Mitch and Saul leave.
#Cyberpunk 2077#CP77 Datamine#Aldecaldos#Nomad#Panam Palmer#Mitch Anderson#Driss Meriana#Scorpion#Cassidy Righter#Teddy Simos#Saul Bright#Carol Emeka#Bob Sagan#Long post#AAAAAAAAAAAH
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Topaz clean setting fur

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X64 2014 Install Register Notes = - Install #39 - When prompt for a directory folder to install.
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Reunion: The Sound of The Providence Season 1 - Whumplist - 🇨🇳
Whumpees: Wu Xie played by Zhu Yi Long (GIF) and Zhang Qiling played by Huang Jun Jie
Synopsis: The iron triangle Wu Xie, Pang Zi and Zhang Qiling restart their adventure after receiving an unusual text from Wu Sansheng.
Genre: Adventure, Exploration, Bromance
WARNING: POSSIBLE SPOILERS UNDER THE CUT
Wu Xie
1.01 - ringing in his ears, exposed to extremely poisonous gas, collapsed, rolled into an ambulance, worried friends, sorta depressed state, concerned friend, found out about terminal disease
1.02 - emotional distress, coughing fit, holding his chest in slight pain
1.03 - slight coughing fit, takes medicine, scared of losing someone, held back/manhandled
1.04 - Has a cold, friend mentions his "weakened body/state", coughing fit
1.05 - fell into a mudflat, trapped, slight coughing fit, coughing fit, another coughing fit, hallucinations
1.06 - grieving, hallucinations, grieving, intense fear, crying, fell into a pit, fearful
1.07 - attacked/choked, slight coughing fit, attacked again, coughing fit, blood on his face, concerned friend, poisoned, sad, coughing fit
1.08 - coughing, chased, bleeding eyes, mouth and ears, scared
1.09 - still being chased, attacked, coughing, goes temporarily blind, coughing, coughing again
1.10 - still temporarily blind, thrown, in pain, out of his mind, fighting, temporarily knocked out, comes to his senses
1.11 - fought, attacked, in an explosion, knocked unconscious, concern for him, sleeping while being looked after, coughing
1.12-1.13 - none
1.14 - drugged
1.15 - aftermath of being drugged, sleeping, tired, difficulty moving, coughing, someone mentions his sickness, shot at, hunted, shot at again, in a wreck, still drugged, held captive, struggling to move, coughing, holding his ribs, fought, manhandled, drugged again, fallen unconscious, heavily drugged and weak, struggling to walk
1.16 - at gunpoint, shot at, scared for his friend, intense coughing fit, falls to his knees, coughing up blood, worried loved ones, collapses into friend's arms, worried loved ones, hospital scenes, cared after, friend tucks him in, crying, sleepy
1.17 - weak, coughing, sleeping, coughing some more, intense head pain
1.18 - sorta fought, chased, coughing fit, coughing, chased
1.19 - none
1.20 - kicked, infirmary scene (very minor)
1.21 - beaten, bruised face, nosebleed, worried friend, cut neck, places a bandage over his cut, sleeping
1.22 - exhausted, passed out, short infirmary scene
1.23 - wakes up in an infirmary, in an explosion (no consequences)
1.24 - none
1.25 - lying down, exhausted
1.26 - fought, pushed, big cut on his arm, concerned friend, coughing, groaning while getting patched up, coughing up blood, fought, slight cough
1.27 - Fought, restrained, holding his side, afraid
1.28 - Coughing, coughing again, coughing up blood, figured out he was poisoned, scared, concerned friend
1.29 - coughing up blood, coughing fit, concerned friend, coughing up blood, in infirmary, coughing fit, more coughing, coughing
1.30 - grabs his torso and bends over in pain, talking to a doctor at a hospital about his illness
1.31 - coughing, feeling a bit sick, dazed, sick/kinda out of it, trapped
1.32 - recap/continuation of being dazed, trapped still, woozy, difficulty staying standing, in an explosion (no consequences)
Zhang Qiling
1.01-1.02 - none
1.03 - fought
1.04 - sleeping
1.05 - fell into a mudflat, fought
1.06 - self sacrifice, stabbed, "dies"
1.07 - sorta fought, worried for his friend
1.08 - chased, fought, bleeding eyes, mouth and ears, temporarily blind
1.09 - Still being chased, still temporarily blind
1.10 - none
1.11 - fought, in an explosion (no consequences)
1.12-1.15 - none
1.16 - worried for his friend
1.17 - shot at, fought
1.18-1.32 - none
-------
The Lost Tomb >> {x}
The Lost Tomb 2 >> {x}
Reunion: The Sound of The Providence >> {x}
Reunion: The Sound of The Providence Season 2 >> {x}
MORE WHUMP LISTS >>> {x}
Thank you to @knights-in-whumperland for the beautiful GIFs!!!!!!
#reunion: the sound of the providence#wu xie#zhang qiling#whump list#asian whump#cdrama#chinese whump#coughing#love me a lotta whump#lmalw
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Patch Notes
Update 9/3/2020 PC: 1.66.139.1020 / Mac: 1.66.139.1220 Console: Version 1.31
Hello Simmers!
We are super excited for the upcoming release of The Sims™ 4
Star Wars
™: Journey to Batuu, so today we have an important update for you to address a couple of critical issues as well as a few updates to some existing features.
Have your Sims ever dreamed of a jungle-themed wedding escapade? Or a quiet yet elegant wedding in the woods? Sims can now elope in any of the Destination Worlds. Picture this… a warm sunny day in Selvadorada, your Sim and their loved one accompanied by the bustling sounds of Puerto Llamante… it is like the best premise for one of Russkii’s telenovelas.
Besides letting… I mean,
encouraging
Sims to elope to Destination Worlds, we have made windows a little more dynamic if you will. You can now place windows by stacking them above each other without the use of the
bb.moveobjects
cheat. Which may seem small but we hope builders enjoy this addition!
For Playstation 4 players, we checked around and we found some additional memory. This should help those Simmers who were unfortunate enough to crash during travel and transitioning in and out of Build Buy on some of their more built-up saves.
Last but not least, we have also made a change for PC and Mac in which there will be a new folder auto-generated in \
Documents\Electronic Arts\The Sims 4\
called “ConfigOverride”. Inside this folder, players can place a copy of Default.ini, GraphicsCards.sgr, and/or GraphicsRules.sgr which will override these files where the game is located. So, if you edited these files before, you can now edit them in the new folder.
Happy Simming,
-SimGuruRomeo Ft. SimGuruRusskii
Now onto the fixes:
Sims 4
Mouse hovering over purchased traits will no longer display the text “Not available for Robots.” We understand that Robots are sentient beings, but unfortunately, these traits are not robot compliant.
Fixed an issue in which Lots with applied Terrain Manipulation were being placed backwards when downloaded from The Gallery. Where’s the door? Is this the front or the back? Order has been restored at last.
Fixed an issue in which Terrain Paint did not apply correctly under trees or foundations.
The UI team did some housekeeping and have fixed some background stretching happening in career panels.
Blinking shadows no longer appear when placing windows in basement levels that are of the same variant. I do admit that was a bit spooky, not the time windows… not the time.
Color swatches for Build Mode item “Large Dancing Water Emitter” have been fixed.
Staircases will no longer get cut through trims when there is no landing. Safety first!
Discover University
Some flowers and trees in Gibbs Hill will no longer appear to be floating as Sims walk by. To be honest, the idea of floating flora is quite appealing to me.
Eco Lifestyle
Civil Designer Sims will no longer come home after work wearing random footwear. I’m all for putting your feet up after work, but switching footwear in the middle of things and coming home from work in a completely different state as you went out, is kinda suspicious.
Fixed an issue that caused some color swatch glitches on Civil Designer outfits.
Realm of Magic
Fixed an issue with thumbnails generated in The Gallery for Toddlers that generated not only their Sim form but also included their Spellcaster form. We can only contain the cuteness so much!
Nifty Knitting
What’s that? Did you still hear the sounds of knitting when cancelling knitting interactions? <singsongy voice> Not a problem anymore.
Fixed an issue with asset cfHair_SP17LocsLong that made it display all adult color swatches.
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Final Fantasy 16 Patch 1.31 Brings Big Damage Buffs for Clive, Better Side Quests, and Much More https://www.pushsquare.com/news/2024/04/final-fantasy-16-patch-1-31-brings-big-damage-buffs-for-clive-better-side-quests-and-much-more
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Cyberpunk 2077 PC version 2.01 vs 2.02 | patch 2.01 vs 2.02
Cyberpunk 2077 (2020) patch 2.01 vs 2.02 | version 2.01 vs 2.02
⏩ PC version 2.01 vs 2.02 | patch 2.01 vs 2.02 - https://youtu.be/YA4dDGk-yfQ ⏩ PC version 2.0 vs 2.01 | patch 2.0 vs 2.01 - https://youtu.be/yreXBwufWkk ⏩ PC version 1.61 vs 1.63 | patch 1.61 vs 1.63 - https://youtu.be/miAwdvVNWYg ⏩ PC version 1.6 vs 1.61 | patch 1.6 vs 1.61 - https://youtu.be/ruxBtKrtax8 ⏩ PC version 1.03 vs 1.31 vs 1.52 vs 1.6 - https://youtu.be/9_PR_Bv_EP4 ⏩ PC version 1.03 vs 1.23 vs 1.3 vs 1.5 - https://youtu.be/yZUOO4ax2SM ⏩ PC version 1.03 vs 1.11 vs 1.23 vs 1.3 - https://youtu.be/VoS3KYuvIrg ⏩ PC version 1.03 vs 1.11 vs 1.22 vs 1.23 - https://youtu.be/Pm11e25rwtM ⏩ PC version 1.03 vs 1.06 vs 1.11 vs 1.22 - https://youtu.be/0QkLhGfPx0I ⏩ PC version 1.03 vs 1.06 vs 1.11 - https://youtu.be/OAkPoGWR-Ek ⏩ PC version 1.03 vs 1.06 - https://youtu.be/T-doBgb_mf8
👇👇👇 Look at what bonuses I offer to sponsors: https://www.youtube.com/channel/UCO346ZpBN8jnD0fsqgF2stA/join Voluntary donations for the channel: https://www.youtube.com/c/NeochannelNeochannel/about
Timecode: 00:00 system configuration 00:15 Benchmark 2.01 vs 2.02 (Ultra) 02:55 Benchmark Results (Ultra) 03:05 Benchmark 2.01 vs 2.02 (Low) 05:45 Benchmark Results (Low) 06:00 Gameplay (v 2.01) 10:30 Gameplay (v 2.02)
System configuration: CPU: intel core i7 8750H (3.9 GHz) MOTHERBOARD: Aspire A715-72G (Intel HM370) RAM: DDR4 Micron 8ATF1G64HZ-2G6E1 2x8 Gb (2666 MHz) GPU: GeForce GTX 1050 Ti 4 GB (GDDR-5) SSD: M.2 WDC PC SN520 SDAPNUW-512G-1014 (512 Gb) (swap and game files) PSU: Laptop Charger 135w 19V 7.1A
I apologize in advance for the quality, youtube reduces the quality in some places.
____ #Cyberpunk2077 #Version2_01 #Version2_02 #patch2_02 #patch2_01 #gtx1080 #8750H #DirectX12 #intel #corei7 #i78750H #benchmar #Cyberpunk #2077 #cdprojektred
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The joys of Paradox bugfixes
Amusing excerpts from the EU4 patch 1.31 dev diary notes:
Papal states no longer becomes a daimyo when vassalized.
Fixed crash opening 35th page of ledger.
Improved feedback for autonomous carpet siege.
Removed nationalism for primitives vs non-primitives.
Fixed minor bug penalising Heathens for being Heretics.
No longer colonial regions can be added into HRE.
Enhanced algorithm.
What algorithm???
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Snow plow 1.28-1.33 Snow plow 1.28x-1.33x Truck: Man Volvo Please don't reupload! Credits: ben975 DOWNLOAD
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